Selected Publications in Computer Graphics and Virtual Reality
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Angus Siu and
Rynson Lau,
"Relief Occlusion-Adaptive Meshes for 3D Imaging,"
Proc. of IEEE ICME,
2, pp. 101-104, July 2003.
-
Rynson Lau,
Frederick Li,
Tosiyasu Kunii,
Baining Guo,
Bo Zhang,
Nadia
Magnenat-Thalmann,
Sumedha Kshirsagar,
Daniel Thalmann,
and Mario Gutierrez,
"Emerging Web
Graphics Standards and Technologies" (Tutorial Paper),
IEEE Computer Graphics &
Applications, 23(1):66-75, Jan. 2003.
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Frederick Li,
and
Rynson Lau,
"NURBS Streams,"
Proc. of Computer Graphics International
(CGI), IEEE Computer Society Press, pp. 337-340, July
2001.
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Janis Wong,
Rynson Lau,
and
Lizhuang Ma,
"Virtual
3D Sculpting,"
Journal of Visualization and Computer
Animation, John Wiley & Sons, 11(3):155-166,
July 2000.
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Zhigeng Pan,
Pheng-Ann Heng,
and
Rynson Lau,
"Computer Graphics in Hong Kong,"
ACM Computer Graphics,
34(1):15-19, Feb. 2000.
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Jimmy Chim,
Rynson
Lau, Antonio Si,
H.V. Leong,
Danny To,
Mark Green,
and
M.L. Lam,
"Multi-Resolution Model Transmission in Distributed Virtual Environments,"
Proc.of ACM VRST, pp. 25-34,
Nov. 1998.
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Sam Lin,
Rynson Lau,
Xiaola Lin,
and
Paul Cheung,
"An Anti-Aliasing Method for Parallel Rendering,"
Proc. of Computer Graphics International
(CGI), IEEE Computer Society Press, pp. 228-235, June 1998.
-
Rynson Lau,
"An
Adaptive Supersampling Method,"
Image Analysis Applications and Computer
Graphics, Chin et al. (Eds.), LNCS 1024,
Springer-Verlag, pp. 205-214, Dec. 1995.
Last updated in March, 2007