publications
My research has been largely in HCI, CSCW, and social computing.
2022
- CHIDare to Dream, Dare to Livestream: How E-Commerce Livestreaming Empowers Chinese Rural WomenIn Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems 2022
- CHIRemote Co-teaching in Rural Classroom: Current Practices, Impacts, and ChallengesIn Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems 2022
- CHIBeyond Virtual Bazaar: How Social Commerce Promotes Inclusivity for the Traditionally Underserved Community in Chinese Developing RegionsIn Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems 2022
- CHIImpact and User Perception of Sandwich Attacks in the DeFi EcosystemIn Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems 2022
2021
- CHIMore Kawaii than a Real-Person Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubersIn Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems 2021
- CHIThe Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in ChinaCHI 2021 Best Paper Honourable MentionIn Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems 2021
- CHIAll in One Group: Current Practices, Lessons and Challenges of Chinese Home-School Communication in IM Group ChatIn Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems 2021
- CSCWStreamSketch: Exploring Multi-Modal Interactions in Creative Live StreamsProceedings of the ACM on Human-Computer Interaction, 5(CSCW) (to appear at CSCW 2021) 2021
- CSCW“Positive Energy”: Perceptions and Attitudes Towards COVID-19 Information on Social Media in ChinaProceedings of the ACM on Human-Computer Interaction, 5(CSCW) (to appear at CSCW 2021) 2021
2020
- CHIThe Government’s Dividend: Complex Perceptions of Social Media Misinformation in ChinaIn Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems 2020
- HCIIExploring TikTok Use and Non-use Practices and Experiences in ChinaIn Social Computing and Social Media. Participation, User Experience, Consumer Experience, and Applications of Social Computing, HCI International 2020
2019
- Live Streaming in China for Sharing Knowledge and Promoting Intangible Cultural HeritageInteractions 2019
- Improving Viewer Engagement and Communication Efficiency within Non-Entertainment Live StreamingIn The Adjunct Publication of the 32nd Annual ACM Symposium on User Interface Software and Technology 2019
- CSCWVicariously Experiencing It All Without Going Outside: A Study of Outdoor Livestreaming in ChinaProceedings of the ACM on Human-Computer Interaction, 3(CSCW) 2019
- CHI“I Feel It is My Responsibility to Stream”: Streaming and Engaging with Intangible Cultural Heritage through LivestreamingCHI 2019 Best Paper AwardIn Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems 2019
- HCIIFifteen Seconds of Fame: A Qualitative Study of Douyin, A Short Video Sharing Mobile Application in ChinaIn Social Computing and Social Media. Participation, User Experience, Consumer Experience, and Applications of Social Computing, HCI International 2019
2018
- CSCWStreamWiki: Enabling Viewers of Knowledge Sharing Live Streams to Collaboratively Generate Archival Documentation for Effective In-Stream and Post Hoc LearningProceedings of the ACM on Human-Computer Interaction, 2(CSCW) 2018
- VISInkPlanner: Supporting prewriting via intelligent visual diagrammingIEEE transactions on visualization and computer graphics 2018
2017
- Comparing Mid-Air Finger Motion with Touch for Small Target Acquisition on Wearable DevicesIn Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems 2017
- HCII EAThe Rise and Proliferation of Live-Streaming in China: Insights and LessonsIn HCI International 2017 -- Posters' Extended Abstracts 2017