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Body Brush is a real-time body-driven immersive environment,
which is achieved with the development of a low-cost computer-vision-based
motion analysis system using frontal infrared illumination, and an innovative
graphic rendering software that maps the body motion gesture-path-energy
to the audio-visual attributes. It captures 3D human motion and transforms
the motion data into a rich variety of 3D visual forms visualized through
a stereo projector, as well as 3D sound and music with a surround sound
system.
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Figure 1: The conceptual design of Body-Brush
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Brief Introduction:
This work is inspired by the "action painting" of Jackson Pollock. Imagine
when one enters a room, a room that is filled with 3-dimensional arrays
of colour-path-brushstroke representations, his moving body as a whole,
which is treated as a dynamic body-brush, will automatically pick up colours
and leave colour marks in the 3-D canvas space in real-time. This is achieved
with the development of an innovative computer vision based motion analysis
system. It involves the use of frontal infrared illumination and the economy
of two cameras, together with a locally developed advanced motion analysis
software to extract the 3-dimensional gesture of the human body. The virtual
environment it produced is inexpensive, portable and above all, totally
immersive (i.e., you do not have to wear anything to be recognized by
the sensor), when compared with many extremely expensive, user-unfriendly
commercial systems.
Figure 2 : Jackson Pollock's "Action Painting"
The "Body Brush" has also transformed the ways of rendering, perceiving,
and preserving painting. The output from the machine is a spreading of
abstract, watercolour like, calligraphic brushstrokes in the 3-D canvas
space. But this is only the default rendering in the programming design.
In fact, the body-brush data can be processed to construct multiple brush
works and composite architectural spaces. Moreover, the interface allows
audience to jump into the 3-D painting and navigate from literally infinite
angles and perspective ratios. Meanwhile, the interactive process of the
user “painter” in the 3-D canvas, as well as the viewing patterns of the
audience can be stored in the data bank. The project can thus provide
valuable raw 3-D data for the study of aesthetics, human expressive and
cognitive patterns, and perceptual computing.
This research is a collaborative work by the artist Young Hay and the
Department of the Computer Science (CS), City University of Hong Kong,
under the direction of Professor Horace Ip. The project is itself an interesting
interface that integrates ideas from art and science. This work demonstrates
the way science and art can work together to achieve a new vision.
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