Research Projects

 

 

In the past, we focused much of our effort developing techniques to support real-time graphics and virtual reality applications. We aimed at developing a distributed virtual environment (DVE) that can support a large number of users interacting with each other. One application of DVEs that we were particularly interested at was online gaming.

In recent years, we are shifting our research focus to imaging. We are aiming at developing tools to support the analysis and manipulation of images, and are looking at the imaging problems from different research angles, in particular computer graphics, image processing and computer vision.

Some of our recent projects on computer graphics, image processing, and computer vision include:

-       Data-Driven Manga Designer with papers in ACM SIGGRAPH, ACM SIGGRAPH Asia, ACM Multimedia

(Our aim of this research is to answer one key question: Can computer design?)

-       Saliency and Object Detection with papers in ECCV, IJCV, IEEE TIP

(Our aim of this research is to find out what attract human attention.)

-       Object and Crowd Tracking/Animation with papers in CVPR, ACM SIGGRAPH Asia, ACM VRST, IEEE TCSVT

(Our aim of this research is to detect human motion patterns to drive animation.)

-       Sketch Segmentation and Labeling with paper in ACM SIGGRAPH Asia

(Our aim of this research is to interpret human sketches.)

-       Creating Structured Mechanical Collage with paper in IEEE TVCG

(Our aim of this research is to produce mechanical collage with only high-level user design constraints.)

-       Stereo Image/Video Editing with papers in ACM Multimedia, ACM VRST, IJCV

(Our aim of this research is to develop tools to support 3D image editing.)

 

http://www.shengfenghe.com/uploads/1/5/1/3/15132160/1593903_orig.jpg?240http://www.shengfenghe.com/uploads/1/5/1/3/15132160/8129842_orig.jpg?241http://www.shengfenghe.com/uploads/1/5/1/3/15132160/1234436_orig.png?240

 

 

Our previous projects on DVEs and computer graphics (with some of them still active) include:

-       Real-time Multiresolution Modeling (1995 - 2000)

-       Efficient Handling of Deformable Objects (1996 - 2003)

-       Virtual Sculpting (1996 - 2002)

-       Distributed Virtual Walkthrough (1997 - 2004)

-       Virtual Campus (1998 - 2001)

-       Motion Prediction for DVEs (ongoing)

-       High Performance Web-based 3D Collaborative Engine (2001 - 2003)

-       Multi-Server Architecture (ongoing)

-       Wave Propagation Warping (1995 - 1999)

-       Image-Based Modeling and Rendering for Walkthrough (2001 - 2004)

-       Articulated Geometry Model Retrieval (ongoing)

 

http://www.cs.cityu.edu.hk/~rynson/projects/mserver/mserver_files/image002.gif icPR_dog_Dist1icPR_dog_Dist2

Last updated in July 2015.