Edutainment and serious games introduce a new important direction to practical technologies such as multimedia communications, human-computer interaction, and ubiquitous computing. This exciting outcome also points out the educational potential using computer games. Several commercially successful games, although not intentionally designed for, have interesting learning, socializing, and interaction strategies embedded in the games. These fundamental and intrinsic learning aspects of successful games must be investigated. How to explore pedagogical principles for serious games, to design and implement systems for Game-Based Learning (GBL), and to assess the achievement of student learning are essential focuses of the special issue.
Topics:
In this special issue, we call for original papers that describe the design, implementation, evaluation and experimental study of practical Game-Based Learning systems. Areas of interests include, but are not limited to:
Game Based Collaborative Learning
Assessment of Learning Performance in GBL
Authoring Tools for GBL
Game Engine Development and Customization to GBL
Artificial Intelligent for GBL
On-Line and Mobile Game Technologies
Location-Aware Games and Ubiquitous Technologies
Multimodality Interactions in GBL
Evaluation and User Experiences of GBL Systems
Social Impacts of GBL
Educational Game Design
Submission:
Original papers for submission should be formatted and submitted
according to the author
guidelines. (You may refer to the submission
steps when submitting your paper.) Papers with earlier results published in conferences are required to make substantial changes in contributions, elaboroations and/or experimental results. Recommendation of submission from top conferences related to GBL are also welcomed. Updated information of this call can be found at: www.cs.cityu.edu.hk/~rynson/tlt/tlt-cfp.html.