Aims: A collaborative virtual environment (CVE) allows
geographically separated users to communicate and interact with
each other within a shared environment through connected networks,
such as the Internet. There are many applications of CVEs, including
collaborative gaming, collaborative design, and remote training.
In this special issue, we call for papers that present recent technology
development to support CVEs. Our interests include novel CVE applications,
architectures, synchronization techniques, and streaming technology.
Topics: In this special issue, we call for original papers
that describe advance techniques to support collaborative virtual
environments. Areas of interests include, but not limited to:
Novel CVE applications
Real-time rendering techniques
Time critical rendering
Submission: Each paper for submission should be formatted
in double spacing, single column of no more than 30 pages in length,
including diagrams. The review process will be double-blind –
the paper itself should not include the authors’ identity.
Instead, a separate cover letter should be submitted that includes
the paper title, list of authors and affiliations, and information
of the contact author. Detailed formatting guidelines of Presence
can be found in http://mitpress.mit.edu/PRES.
Authors are encouraged to submit their papers in PDF format, together
with the cover letter, by email to both Rynson W.H. Lau (email@example.com)
and the journal editor (firstname.lastname@example.org).
Deadline for paper submission:
May 14, 2003
Notification of acceptance:
September 22, 2003
Final Accepted papers due:
November 1, 2003
April, 2004 June 2004
Rynson W.H. Lau
Department of Computer Science
City University of Hong Kong
Tat Chee Avenue, Kowloon
The MOVES Institute
Naval Postgraduate School