"CS4185 Multimedia Technologies and Applications" Group Project
Sticker Machine

| CityU | CS Department |

Objective

The project will focus on image processing technique. We will work on a simulator of a sticker machine on computer. Users can input an image in computer or through a webcam. After loading the image into the system, users can enrich the image by inputting text or filling up the background with funny cartoons or objects. Finally, users can choose to output the image as a file or print the image out. For printing the images out as sticker, the system provides a template which is in a well defined size for users to place the images. For more advance function, user can use the webcam to capture several images continuously and edit each image. User can choose to output as a gif file which combines the edited images together.

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Functions

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Interface

- Click to enlarge the image -


This is the main interface of the sticker machine simulator.


Webcam loader. Capture still image(s) for editing.


Interface of choosing template for printing.

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Instructions

Simple workflow diagram

Scenerio 1: Edit a image on disk and print the work.

Scenerio 2: Capture a set of images by webcam and save as animated gif.

 

Scenerio 1: Edit a image on disk and print the work.

Step 1: Load an image from disk.

Step 2: Edit image by drawing.

Step 3a: Save the image (Click the "Save Edited" button on the main interface) for later processing.

Step 3b: Print the image and select the template.

Scenerio 2: Capture a set of images by webcam and save as animated gif.

Step 1: Capture multiple images by a webcam.

Step 2: Edit image by drawing.

Step 3: Click "Apply All" to apply changes to all images you've captured at step 1.

Step 4: Save the image as gif (Click the "Save as GIF" button on the main interface).

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Tools

Software: MS Visual Studio 2005

Language: C#

Hardware: Webcam

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