Day 1: Nov. 10
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| Keynote 1 |
| 09:00-10:10 | Turning VR Inside Out: Thoughts about Where We are Heading |
| Steven Feiner |
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| Session 1A: Object Interactions and Collisions |
| Chair: Qunsheng Peng |
| 10:30-10:55 | Fast and Reliable Collision Culling using Graphics Hardware |
| Naga K. Govindaraju, Ming C. Lin, Dinesh Manocha |
| 10:55-11:20 | Interactive Collision Detection for Complex and Deformable Models using Programmable Graphics Hardware |
| Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qunsheng Peng |
| 11:20-11:45 | The Grappl 3D Interaction Technique Library |
| Mark Green, Joe Lo |
| 11:45-12:10 | Multi-Layered Deformable Surfaces for Virtual Clothing |
| Wingo Wong, George Baciu, Jinlian Hu |
| 12:10-12:35 | Animating Reactive Motions for Biped Locomotion |
| Taku Komura, Howard Leung, James Kuffner |
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| Session 1B: Animation and Simulations |
| Chair: Gerard Kim |
| 14:00-14:25 | Animating Complex Hairstyles in Real-Time |
| Pascal Volino, Nadia Magnenat-Thalmann |
| 14:25-14:50 | A Lightweight Algorithm for Real-Time Motion Synthesis |
| Katsuaki Kawachi, Takeo Kanade, Hiromasa Suzuki |
| 14:50-15:15 | Marker-free Kinematic Skeleton Estimation from Sequences of Volume Data |
| Christian Theobalt, Edilson de Aguiar, Marcus A. Magnor, Holger Theisel, Hans-Peter Seidel |
| 15:15-15:40 | Scalable Pedestrian Simulation for Virtual Cities |
| Soteris Stylianou, Marios M. Fyrillas, Yiorgos Chrysanthou |
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| Session 1C: Human Interactions and Perceptions |
| Chair: David Roberts |
| 16:00-16:25 | Observing Effects of Attention on Presence with fMRI |
| Sungkil Lee, Gerard Jounghyun Kim, Janhan Lee |
| 16:25-16:50 | Supporting Social Human Communication between Distributed Walk-in Displays |
| David Roberts, Robin Wolff, Oliver Otto, Dieter Kranzlmueller, Christoph Anthes, Anthony Steed |
| 16:50-17:15 | Using a Vibro-tactile Display for Enhanced Collision Perception and Presence |
| Jonghyun Ryu, Gerard Jounghyun Kim |
| 17:15-17:40 | FreeWalk/Q: Social Interaction Platform in Virtual Space |
| Hideyuki Nakanishi, Toru Ishida |
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Day 2: Nov. 11
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| Keynote 2 |
| 09:00-10:10 | Recent Advances in Visibility Determination for Large and Complex Virtual Environments |
| Daniel Cohen-Or |
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| Session 2A: Applications and Systems |
| Chair: Hanqiu Sun |
| 10:30-10:55 | Scanning and Rendering Scene Tunnels for Virtual City Traversing |
| Jiang Yu Zheng, Yu Zhou, Min Shi |
| 10:55-11:20 | Modeling and Rendering of Walkthrough Environments with Panoramic Images |
| Angus M.K. Siu, Ada S.K. Wan, Rynson W.H. Lau |
| 11:20-11:45 | Design and Evaluation of a Wind Display for Virtual Reality |
| Taeyong Moon, Gerard Jounghyun Kim |
| 11:45-12:10 | GameOD: An Internet Based Game-On-Demand Framework |
| Frederick W.B. Li, Rynson W.H. Lau, Danny Kilis |
| 12:10-12:35 | A CAVE System for Interactive Modeling of Global Illumination in Car Interior |
| Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, Karol Myszkowski, Hans-Peter Seidel |
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| Session 2B: Real-time Interactions and Rendering (Short Papers) |
| Chair: Yiorgos Chrysanthou |
| 14:00-14:20 | Towards Full-Body Haptic Feedback: The Design and Deployment of a Spatialized Vibrotactile Feedback System |
| Robert W. Lindeman, Robert Page, Yasuyuki Yanagida, John L. Sibert |
| 14:20-14:40 | An Efficient Representation of Complex Materials for Real-Time Rendering |
| Wan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen, Chun-Fa Chang, Ming Ouhyoung, Tomoyuki Nishita |
| 14:40-15:00 | Huge Texture Mapping for Real-Time Visualization of Large-Scale Terrain |
| Wei Hua, Huaisheng Zhang, Yanqing Lu, Hujun Bao, Qunsheng Peng |
| 15:00-15:20 | A Voxel Based Multiresolution Technique for Soft Tissue Deformation |
| Lenka Jerabkova, Torsten Kuhlen, Timm P. Wolter, Norbert Pallua |
| 15:20-15:40 | A Framework for 3D Visualisation and Manipulation in an Immersive Space using an Untethered Bimanual Gestural Interface |
| Yves Boussemart, Francois Rioux, Frank Rudzicz, Michael Wozniewski, Jeremy R. Cooperstock |
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| Session 2C: Techniques and Applications (Short Papers) |
| Chair: Yoshifumi Kitamura |
| 16:00-16:20 | The MORGAN Framework: Enabling Dynamic Multi-User AR and VR Projects |
| Jan Ohlenburg, Iris Herbst, Irma Lindt, Thorsten Frohlich, Wolfgang Broll |
| 16:20-16:40 | Fast Model Tracking with Multiple Cameras for Augmented Reality |
| Alberto Sanson, Umberto Castellani, Andrea Fusiello |
| 16:40-17:00 | Occlusion Handling for Medical Augmented Reality using a Volumetric Phantom Model |
| Jan Fischer, Dirk Bartz, Wolfgang Strasser |
| 17:00-17:20 | NOYO: 6DOF Elastic Rate Control for Virtual Environments |
| Andreas Simon, Mario Doulis |
| 17:20-17:40 | Tailor Tools for Interactive Design of Clothing in Virtual Environments |
| Michael Keckeisen, Matthias Feurer, Markus Wacker |
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| Tutorial A |
| 13:40-15:40 | From Visual Simulation to Virtual Reality to Games |
| Michael Zyda |
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| Tutorial B |
| 16:00-18:00 | Populating Virtual Cities with Avatars: Practical Solutions |
| Yiorgos Chrysanthou, Daniel Cohen-Or, Celine Loscos and Franco Tecchia |
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Day 3: Nov. 12
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| Keynote 3 |
| 09:00-10:10 | Reality-augmented Virtuality: Modeling Dynamic Events from Nature |
| Marcus Magnor |
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| Session 3A: Devices and Haptics |
| Chair: Taku Komura |
| 10:30-10:55 | Transpost: All-Around Display System for 3D Solid Image |
| Rieko Otsuka, Takeshi Hoshino, Youichi Horry |
| 10:55-11:20 | Telerehabilitation: Controlling Haptic Virtual Environments through Handheld Interfaces |
| Mario Gutierrez, Patrick Lemoine, Daniel Thalmann, Frederic Vexo |
| 11:20-11:45 | Multi-resolution Haptic Interaction of Hybrid Virtual Environments |
| Hui Chen, Hanqiu Sun |
| 11:45-12:10 | Electrostatic Tactile Display with Thin Film Slider and Its Application to Tactile Tele-Presentation Systems |
| Akio Yamamoto, Shuichi Nagasawa, Hiroaki Yamamoto, Toshiro Higuchi |
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