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CS3483 Multimodal Interface Design
Part I
Course Duration: One Semester Credit Units: 3 Level: B3 Medium of Instruction: English Prerequisites: CS2301 Problem Solving and Programming /or CS2331 Problem Solving and Programming /or CS2360 Java Programming /or CS2362 Computer Programming for Engineers & Scientists /or CS2363 Computer Programming /or CS2372 Fundamentals of Programming /or CS2401 File Processing or equivalent
Precursors: Nil
Equivalent Courses: Nil
Exclusive Courses: Nil
Part II
Course Aims:
This course aims to develop an understanding and practical skills of how to design usable interfaces to computer-based environments that interact with, and support, human multi-modal information processing.
Course Intended Learning Outcomes (CILOs):
Upon successful completion of this course, students should be able to:
No. | CILOs | Weighting(if applicable) | 1. | identify human characteristics important in carrying out tasks using computer-based environments and be able to apply these characteristics to the design of a user-oriented, multi-modal interface; | ___ | 2. | perform a detailed analysis of the target user community of an interface; | ___ | 3. | apply design principles to the creation of user-oriented interfaces; | ___ | 4. | adopt alternative modalities, in addition to keyboard and mouse input, in user-oriented interface design; | ___ | 5. | evaluate the design of a multimodal interface | |
Teaching and learning Activities (TLAs):
Teaching pattern: Suggested lecture/tutorial/laboratory mix: 2hrs. lecture; 1 hr. tutorial.
This course will mainly focus on introducing students to the theories, principles and guidelines of multimodal interface design. In particular, an example-based approach is adopted in which each theory, principle and guideline is illustrated with examples from current user interfaces. In addition, emphasis will also be placed on the motivation behind each principle to arouse the students' interests, and the implementation of multiple modalities for human-computer interaction, including gesture and speech recognition.
Based on the Course ILOs, the teaching/learning activities of this course may include: TLA | Remarks | ILOs to be addressed | Tutorial | Students are required to work on a different case study each week during the tutorial sessions. In particular, they will perform group discussions, and each group is required to submit a brief report of their conclusions in each tutorial session. One of the groups will be invited to give a class presentation, and the other groups are encouraged to comment on their findings. | This activity helps support Course ILO 5. | Assignment | The students will verify a number of human performance models by performing experiments themselves and interpreting the observations. In particular, the students will determine how well the models can predict their own actual performance. These results and interpretations are to be summarized in the form of a report. | This activity helps support Course ILO 1. | Project | The students will work as a group on a web interface design project. The interface should allow interaction through a combination of modalities. The students will apply the theories, principles and guidelines they have learnt from the course for their design. The evaluation of the project will be based on the following criteria:
· Analysis of the target user group · Overall design (interface structure, selection of controls, layout of text and graphics, etc). · Implementation of the multiple modalities of interaction. · Suitable adoption of the theories, principles and guidelines of interface design. | This activity supports Course ILO 2, 3 and 4. |
Assessment Tasks/Activities:
In this course students' coursework is assessed based on a degree of progress made during the course. Their class and homework during the course are closely monitored and evaluated, ensuring that student are given maximum feedback for the effort expended. The final examination tests the practical and analytical skills acquired during the course and typically consists of several small case problems for students to solve.
How ILOs are Assessed ILO No | Types of assessment tasks/activities | Weighting (if applicable) | ILO1 | Coursework: Students are required to work on an assignment to verify specific human performance models by performing experiments themselves and interpreting the observations. Their ability to provide a critical comparison between their own performance and that predicted by the model will be a measure for this ILO. Exam: Final exam will include questions to assess the capability of students to apply suitable human performance models in interface design. | | ILO2 | Coursework: Students are required to work on a multimodal interface design project. In this design project, students are required to provide a detailed user analysis. Their ability to identify the main characteristics of the target user community will be used to assess this ILO. | | ILO3 | Coursework: The ability of students to apply the suitable design principles to their multimodal interface design projects will be used to assess this ILO. Exam: Final exam will include questions to assess the capability of students to design an original interface based on a requirement specification. | | ILO4 | Coursework: In the design project, students are required to incorporate multiple modalities in their interface. The degree of interaction enhancement due to these additional modalities in their project will be used to assess this ILO. Exam: Final exam will include questions to assess the capability of students to select suitable modalities in multimodal interface design. | | ILO5 | Coursework: Students are required to work on a different case study each week during the tutorial sessions. Some of the case studies will require students to evaluate the usability of an interface. The ability of students to identify the merits and problems of the interfaces in the case studies will be used to assess this ILO. Exam: Final exam will include questions to assess the capability of students to provide a critical evaluation of different aspects of an interface design. | |
Grading of Student Achievement: Refering to Gradig of Courses in the Academic Regulations (Attachment) and to the Explanatory Notes.
Examination duration: 2 hours Coursework: 60% Examination: 40% Grading pattern: Standard (A+, A, A-...F)
For a student to pass the course, at least 50% of the maximum mark for the coursework and 30% of the maximum mark for the examination must be obtained.
Part III Keyword Syllabus:
Human psychological and physical ergonomics. Tools. Human sensory: visual, aural and kinesthetic limitations. Human psychological expectations and limitations. Forms of interaction. Information interaction design. Human performance engineering. Usability testing. Ethics of testing. Measures. statistical and psychological tool kits. The design process. Design metaphors. Sketching. Object/action paradigm. Conceptual modeling. Use scenarios. Dialogue formalisms. Guidelines. Industry standards. nonverbal communication. Use of colour, sound and gestures. Documentation. Help systems. Tutorials. Integration with program design. Windowing systems. Multimedia environments. Elements of graphics.
Related Links
Department of Computer Science
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